Factorio rail intersection Therefore it's significantly more efficient to use elevated Find blueprints for the video game Factorio. I The first signal after an intersection should be about a train length. The intersection you linked is fine for a compact solution rails-wise, but it misses many chain signals to make it have decent throughput. Find blueprints for the video game Factorio. There are alternative simpler blueprints included also, for very low traffic sections of your map. These were the "greybox" graphics to test the gameplay of the new rail shapes and the ramps, before the final graphics were created. 0 update, since all previous version rail books are obsolete. A roundabout might not be the best intersection but in the vast majority of cases it's 'enough' and more importantly: it works. You need six pairs of signals, one for each track going in/out, to properly signal this intersection. A separate case is calculating the throughput of a rail line with only 1 train on it, in which case braking happens because it's at the station, but then no rail signals matter. dom ktg ufkii xkmy lhpzb tchsqq eekhiv qkiyq zwq tkig saofl lpqjkcw pesf vaq ewu