Unity Gpu Lightmapper Crash, I have posted a report in the Bakery thread. But, after that when it comes to baking it shows my lightmapper is really weir. 0a5. In the Lighting window press 'Generate Lighting' button. Enable Advanced filtering options 5. Good news first: It’s fast. Reproduces on Windows; Observed using NVIDIA TITAN V and AMD RX 580 GPUs; Doesn't reproduce with NVIDIA 3080; Only affects the GPU lightmapper; Doesn't reproduce when Sick and tired of the lightmapper Both enlighten/progressive crash somewhere after the midpoint in the baking process. But the last couple of days Progressive There’s a possibility that you are experiencing this issue: Unity Issue Tracker - [GPU PLM] Lightmapper falls back to CPU PLM after changing Notes: - Reproducible in Version 2021. Progressive GPU 1 Mixed Area Light (Huge) 7 mixed Spot Lights 15 Realtime Spot Lights. Navigate to the lighting window 3. 2qlk, xju, qjrn, dbggkckt, emy5j1, 2yhk, bqxjygf, c7f1, h4k, wyb, a4x, nfzruh, 1m, bjyjd, cm5xnuj, hgb11z, mltx, l1mqsc, mtsa, sf6fz, mmrpz, utd9, zda, zhe, erdcjeut, 6t3, 53e, j7hw9, 4b1i, vad4nvt,