Godot font blurry You can change it on a sprite by sprite basis or make it the default for your game. I tried checking out the filter button but my text become super pixellated. x, I have a font that looks like this with these settings. 0. Choose the node you want to DynamicFont renders vector font files dynamically at runtime instead of using a prerendered texture atlas like godot. 0 If not using a custom font, this can be done by enabling Default Font Dynamic fonts . Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and resources with each On my end the the characters look okay (and they're just . it’s probably the button font The font size must also be an integer multiple of the design size (which varies on a per-font basis), and the Control node using the font must be scaled by an integer multiple as well. x versions. I am not sure what I am doing wrong and if my issue is DynamicFont renders vector font files dynamically at runtime instead of using a prerendered texture atlas like godot. Code; Antialiased draw_* primitives become How to connect Godot debugger with Android? 5: 6181: January 29, 2025 Display animated image in RichTextLabel. tres (type: FontVariation) Hello everyone! I am having this issue where I get blurry text in my textboxes when using the Dialogic add-on. Instead, you need to use a dynamic font, and set the font Text is blurry and unreadable. godotengine. Could it be because of my shader? Font render issue in godot 3. I turned off filter flag for each imported file as I have said in the question. otc)Web Open Font Format 1 (. To fit the screen size I can set it a minimum of 5 A community for discussion and support in development with the Godot game engine. 👤 Asked By pferft Hi everyone, starting up my project shows all text slightly distorted, No matter what I try, it always looks wether blurry, pixelated or clunky (previews are in playmode and not editor-window of course) What I work with: - a font-preset . I’m trying to use the DrawTexture method to draw pixelated textures, and everything works fine when drawing normally, but if I try to scale them Antialiased draw_* primitives become blurry when window resolution exceeds base viewport size (and stretch mode = canvas_items or scale factor > 1) #99440 Open I've found working with DynamicFont is a bit non-obvious & under-documented. I'm trying to add text labels to display We need to turn off FXAA antialiasing in the Nvidia control panel, after that the fonts in some software do not look blurry. Try adding/subtracting a pixel from your button size and it should go away - it’s a hacky solution that I use. 1 projects. Godot Version 4. But the text is really blurry to the point it can't be read. When I tried looking it up, it sort of pointed in the direction of texture filtering. I am using a pixel-art font, and have turned off filtering and anti-aliasing, + Next, open the font's import settings in Godot. Closed markdibarry opened Hello there, I am new to Godot. otf, . are you using the same font The official subreddit for the Godot Engine. Inherits: Font < Resource < Reference < Object Renders text using fonts under the BMFont format. Hopefully someone has a better one! This likely occurs because It doesn’t look blurry in the editor, only while the game is running. When creating the UI with Control nodes I have to zoom in and adjust the font size to ± 4px. I am starting by following a tutorial on the Godot Docs. Returns a font from assigned Theme You could take a viewport and get it’s texture. 1 I’ve heard that there is some kind of bug with blurry images that can be easily fixed, and my game has some pretty pixelated art, but idk if that’s because of my setting Most answers recommend changing the scale of the node, but that leads to blurry looking text. Meet Godot allows you to set specific fonts for different UI nodes. The first project is to create a 2D label node that says "Hello World". So 240x160. Description¶. It's very small, but 172K subscribers in the godot community. labels are always I'm using Godot v3. See what your fellow developers are up to, get help or advice for your own projects, and be notified ADMIN MOD Blurry/ugly text and graphics in The blurry font problem is something I ran into as well. When using OptionButton and choosing canvas_items mode in Project Settings The official subreddit for the Godot Engine. I was trying to texture the blocks using a single png file Yes, i get it. 1 Mono Question I have a pixel font and I want to set it to size 16px because in the past it worked and it scaled correctly, however now, I have created three The official subreddit for the Godot Engine. 0 alpha 1 System information Windows 11 Issue description Some fonts looks not clear with 125% editor scale on 2560x1440 resolution. How to make this readable? I am having issues with fonts in godot. 0 (it's enabled by default since 3. dev (7529c0b) System information Linux with X11 Issue description Before version 4. BitmapFonts Godot even supports consoles through third party publishers. mono. Installed elvUI and the text is blurry af. When I tried looking it up, it sort of pointed in the direction of texture Inherits: Resource< RefCounted< Object Inherited By: FontFile, FontVariation, SystemFont Abstract base class for fonts and font variations. custom_build [dcb3754] System information Ubuntu 22. gg/c5FEkM2How to use smooth text fonts in Godot I used the Viewport node to do this and I tried to make it shortIf you foun Godot Version 4. Ideally, if your Godot Version 4. Set scale mode to integer if you want your game to be Installed elvUI and the text is blurry af. For creating fonts from TTF files Font — Godot Engine Godot Version 4. 0-dev. But it definitly is not blurry anymore if I put an empty space behind the ℹ Attention Topic was automatically imported from the old Question2Answer platform. I made a PR to mention this in the Using fonts documentation: https://github. otf font (also I'm working on a projet right now in Godot and all my texts are blurry. Basically, it's only pretending to be a pixel font. Even fonts that are supposed to be made for pixel. It's very small, but Go to any font site (just google "Dynamic fonts" and take your pick) and download a dynamic font that you want to use. 2, a fix was in work but never finished. I actually want to tween the colour and size of text Can anyone still reproduce this bug in Godot 3. Godot supports the following dynamic font formats: TrueType Font or Collection (. I was able to make it mostly work at some point in Godot 2. Meet your fellow game I'm trying to use decals. Also strech mode doesn't seem to make any diffrence: Oversampling is enabled. otf Font contains a Unicode-compatible character set, as well as the ability to draw it with variable width, ascent, The project window appears blurry, unlike the editor. 👤 Asked By bloqm I’d like to keep my Labels displaying text always at the same size, Inherits: GeometryInstance3D< VisualInstance3D< Node3D< Node< Object A node for displaying plain text in 3D space. 5 after realizing that my laptop isn’t compatible with 3. Need Help- Text With Font Tested on Godot 2. 5 (stable Godot version Godot v4. I have a custom theme I'm using Godot 3, trying to use a pixel font (Visitor) but it's blurry no matter what I do: Screenshot. Unfortunately the text of some items is blurry. This is what I mean: signed distance field fonts were blurry in Godot 2! The feature was dropped for Godot 3, and re-added for Godot 3. beta. 4 (Mac) Question On fonts in godot. Then, on your GUI element (a label for example) go to Control Godot version 4. But in Godot 4 So I created a theme which uses the font and sometimes it is blurry but I can not tell if there is any pattern when it occures. i have the texture set to nearest and still blurry i will put a image. It's recommended to enable this when using the font in a control whose size Quick settings fix to make pixel art render correctly in Godot 4. official. Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and resources with each other. Windows 10. Everything is blurry at that zoom I am zoomed in a lot for emphasis, yes, but the issue wasn’t that the filtering/aliasing was “too blurry”, but rather I didn’t want filtering/aliasing AT ALL. Set the label and magincontainer to nearest (in CanvisItem) - but Is there a way to unsmooth? (Like in resources where you can uncheck to “smooth image” - there is no option for fonts. Steps to reproduce. Description: Abstract base class for different This also looks fine, however, when I click it and its PopupMenu appears, the items on the list look blurry and smaller. With this flag on sprites look blurry even in Editor. Ive selected a different font and size and changed the outline and it looks a lot better after that. I have scaled down my font to size 6 and it appears just fine in the rendered game, but in the editor screen it appears almost unreadable. Then click ReImport. 3. You can see the outline is applied *after* the shadow. I made a 2D game and was using small 16x16 float draw_char (RID canvas_item, Vector2 position, int char, int next=-1, Color modulate=Color( 1, 1, 1, 1 ), bool outline=false ) const. A community for discussion and support in development with the Godot game engine. Code Godot version 4. 5 documentation in English This makes the font blurry instead of pixelated when scaling it if font oversampling is disabled or ineffective. Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, and share your projects and resources with each Godot Engine 3. Description: A node for displaying plain text in 3D space. 3 Stable Question Hello guys! So, I woke up today to work on my game project, and when I opened Godot everything was looking slightly smaller and blurred. By adjusting Those typically have a size of around 8px (although it is specific to each font). Godot version. 0 . x, but then it broke again in a different way, like you have Maybe in the screenshot isn't that noticeable, but when you run it, its so blurry and not very defined. Check out my channel for more tips and tutorials. BitmapFonts 👤 Asked By 9BitStrider Switched back to Godot 2. Related to what @Calinou mentioned, the docs for get_font() mention: . Meet your fellow game developers as well as engine contributors, stay up to date on Godot news, Weird problem with "blurry" png when i try to The official subreddit for the Godot Engine. 2. I disabled mipmaps and Godot Version 4 Question the text on my button is blurry and i dont know why. Font Godot version: 3. The actual font files should be in a . Is there a way to prevent the font from being blurred in a a game brought to life thanks to the amazing Godot version v4. In the settings, I tried changing the Godot version: cb42bf1 master OS/device including version: Windows 10, GeForce RTX 2060/PCIe/SSE2 Issue description: Sometimes the text in the editor becomes extremly blurry. This is expected, as fonts are not re-rasterized to take Camera2D zoom into account (for performance reasons). I disabled mipmaps and Godot version 4. See what your fellow developers are up to, get help or advice for your own projects, and be notified about updates (fixes, changes, new features, Godot supports DynamicFont oversampling since 3. dev (007b877) System information Windows 10, Vulkan Clustered, RTX 3060 Ti / GTX 1650 ti Issue description On screen with 2560x1440 resolution The official subreddit for the Godot Engine. stable. In my game, I downloaded the other font and import it to my project to make it sharp. x, but I’m running into trouble right off the bat. You can disable font oversampling in the Project Settings to fix this. Truly open development: anyone who contributes to Godot benefits equally from others’ contributions. However, every other control gets blurry text instead. no matter what fonts or themes, font size, label size ,rect size, screen size. png's), but the actual font looks pretty blurry. I also set Size to 7 which is recommended by the font author. Normal Hello! In Godot 3. ) I mentioned this somewhere else - I think there should be Godot version 4. 3 Question So, when I have labels inside PopupPanel, they are blurry: And when they are outside PopupPanel, they look nice and crisp: I have no idea why When I loaded up Godot today everything was blurry/low resolution. I noticed this in ProjectSettings I can't reproduce Godot Version 4. Help ⋅ Solved Hello again, no matter how much I reimport in lossless and changed the project settings, my textures look blurry. If you want 172K subscribers in the godot community. If you want real pixels, you need to use a bitmap font, which is fixed at one size and stored as actual pixels. System information. In the end I decided to just take the un-blurred font and always have a blur shader applied onto it when it gets used, I tried to take a 'blur the screen behind this colorRect' shader and modify it This is a quick look for beginners on how to add custom fonts to your Godot 3. I want to add that I have a 2nd Font contains a Unicode-compatible character set, as well as the ability to draw it with variable width, ascent, descent and kerning. They are imported as svg files. stable Question I currently display text in a option button. Otherwise, Godot recommends viewport mode but it seems to do the same thing as canvas_items but make fonts blurry. Searching for this doesn't lead me anywhere, do to in godot 4 all ttf files apparently is imported as Dynamic fonts witch where the way to fix it this in godot 3 if im understanding it correctly. mono Question I’m making a 2D game with a screen size of 640x360. This trades the faster loading time of godot. 👤 Asked By Ragnar Brynjúlfsson My 2D game, built and exported on Linux, gets blurry Godot Version 4. I have tried overriding the PopupMenu font and font_size theme properties, This makes the font blurry instead of pixelated when scaling it if font oversampling is disabled or ineffective. It's recommended to enable this The official subreddit for the Godot Engine. Skip to main content. The resolution of my project is 1920 x 1080 but my ℹ Attention Topic was automatically imported from the old Question2Answer platform. I am using a pixel TTF font. View all glyphs (236) YOZAKURA-Regular. dev (58712e9) System information Windows 10, Vulkan Issue description Fonts added show correctly in the Font Data preview tab, Imported fonts blurry and cut off #56019. Font hinting, font smoothing, and subpixel rendering are some of the technologies a 2D engine uses. . 0alpha1 System information Windows 10, GLES3, NVIDIA Quadro P2000 Issue description The code-folding icon is a bit blurry compared to 3. Meet your fellow game developers as well as engine contributors, Godot ver 4. com/godotengine/godot **Issue description: Font is blurry except when running game. 2 Question I’m developing a game at Gameboy Advance resolution. Renders text using *. Returns a font from assigned Theme Godot quick tip: How to fix blurry fonts when using a Label3D. Godot's File System is It is natural that the naive scaling of the font looks bad. beta2 and all before that :) OS/device including version: Windows and MacOS Issue description: The fact that the font looks pixelated/blurry when If you follow this guidance correctly (including on the scale of Control nodes that display the font), you shouldn't even need to disable antialiasing on import – disabling subpixel positioning is enough. I'm trying to present things as simply as possible and I hope that Godot version v4. There are three different places where you can setup font usage. Meet your fellow game developers as well as engine contributors, Fonts in all third ℹ Attention Topic was automatically imported from the old Question2Answer platform. Open Source. 20211004_win64. " You can type in your As seen in the picture, fonts look bad when downscalling. I'm trying to present things as simply as possible and I hope that About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright The editor regenerates its theme with the specified scale factor and font size from the Editor Settings. 1). Round 2- FPS comparison Unreal and Godot from previous post - not real apples to apples test, but hey here it is. 3 Question So my the font in my Game gets blurry when is full screen, What i tried so far. fnt Inherits: Resource< RefCounted< Object Inherited By: FontFile, FontVariation, SystemFont Abstract base class for fonts and font variations. Handles files with the . Chris The official subreddit for the Godot Engine. Can someone explain me why? I've been facing this problem for a long time and i Everything I've tried so far isn't working on that small of a scale, it renders it super blurry. woff)Web Open ℹ Attention Topic was automatically imported from the old Question2Answer platform. I made a sprite that it contains a label as it child, and using dynamic font I set the font size to 8. Choose the node you want to When zooming in the 2D editor, fonts are not re-rasterized as this could be extremely slow at high zoom levels. First seen on DaFont: February 14, 2016. beta7. This is especially bad in the godotengine / godot Public. ℹ Attention Topic was automatically imported from the old Question2Answer platform. The first is the theme editor. 3 Question So my the font in my Game gets blurry when is full screen, in window mode it looks crispi sharp. And you want to use the correct size for the resolution you are using. fnt extension. 👤 Asked By Charlie I have a screenshot but don’t see an easy way to post it here. ttc)OpenType Font or Collection (. Picture of correctly displayed item: Picture of I've found working with DynamicFont is a bit non-obvious & under-documented. Get Godot Version. The font is a dynamic . 10, GTX1060, Vulkan Issue description tried to use pixel-art . BitmapFont. However, there are some caveats: The stretch mode in the Project Settings must be 2d, not viewport, Godot Version 4. 3 I was able to use Terminus TTF font in the editor and it Godot Version 4 Question the text on my button is blurry and i dont know why. The official subreddit for the Godot Engine. 04 LTS - X11 - Vulkan (Forward+ The text here is blurry. 3k. But without the flag textures still Godot allows you to set specific fonts for different UI nodes. 2 (Windows 64-bit) Question. 2 Windows 10 64 bits I created a theme with a custom font, and it looks fine with Labels. 1. ttf, . This is why fonts come in different sizes. 3D engines have similarly named technologies, but they are generally not Godot Version v4. Godot 4. 2: 189: January 29, 2025 Why pixel font blurry Godot 4. One of the article I linked Now when Godot imports them they are super blurry. How can I fix this? Ive selected a different font and size and changed the outline and it looks a lot better after that. 3 or any later release? If yes, please ensure that an up-to-date Minimal Reproduction Project (MRP) is included in this report Godot Version Godot 4 Question How to shrink text if it’s too big? Godot Forum If you wish to prevent text from becoming blurry when it’s small and you enable This is what I mean: signed distance field fonts were blurry in Godot 2! The feature was dropped for Godot 3, and re-added for Godot 3. 4. The only thing is, you have you use them at the size they are designed for, or multiples thereof. Do the blur process (on CPU or compute shader) then just place that static blurred image as a background image to your UI. ttf font on my project. When I press f5 to play the game everything looks fine but the whole editor does not. The editor or project appears overly sharp or blurry; The editor or project appears to have washed out colors; The editor/project freezes or displays glitched visuals after Maintained by the Godot Foundation, the non-profit taking good care of the Godot project - consider donating to https://fund. ttf file format. I have an image of a vent (with all the necessary textures), and it's really blurry for some reason. Set the label and I think this is expected as godot is essential just scaling the image and applying filtering as best it can (for example, you can see the same zooming in editor). Some font are meant to be used at When played inside low res screen they become blurry. And I even turned the compression off during import just to see if that changed anything, it didn't. I assume this has something to do with scaling, but I used the recommended 2D project settings from the Not sure how you are using the font but, you shouldn’t modify the scale directly as it will cause blurriness or pixelization. For text you will need to create a Free Brush Fonts. Godot allows you to set specific fonts for different UI nodes. If you're having difficulty finding these, just double click on the font file in the FileSystem at the bottom left of your screen. What i tried so far. 0 alpha 1 Godot In the end I decided to just take the un-blurred font and always have a blur shader applied onto it when it gets used, I tried to take a 'blur the screen behind this colorRect' shader and modify it . MSDF fonts however don't need to be re-rasterized to look crisp, so it resolves that particular issue. Notifications You must be signed in to change notification settings; Fork 21. 5. 5k; Star 93. I'm trying to present things as simply as possible and I hope that Godot Version 4. The editor or project appears I reduced the font size in the low-resolution pixel art game, and the font is blurry. I expected Godot Version 4. I’ve recently started a project in Godot 4, but it seems the character has some sort of blur/ghosting when i make it run Godot Version. Meet your fellow game developers as well as engine contributors, stay up to date on By default all png files have a filter applied to them witch This is a quick look for beginners on how to add custom fonts to your Godot 3. As you can see in the image, I have not enabled Filter on the DynamicFont. but when I try to make it bigger it looks blurry in the normal view and when I run the I read that there are multiple ways to scale a font, one being to scale it directly in the font size setting and the other being to scale the label's rectangle. 👤 Asked By cehef When i add text (by the way i’m using a dynamic font with a pixel I was using Godot's default font when making the ui and thought it was just the font being low quality like Unity so I didn't think of making the font size itself smaller Large image texture 👤 Asked By kietjay123 i am using an 3 by 3 pixel font in a rich text label node an the font keeps getting blurry even at its original size the debugging window of the game seems to Tested versions Godot v4. Hello i found a temporary solution for this but the background is still blurry. 0bb1e89fb System information Windows11 Vulkan API 1. The first option is not possible for me, Godot quick tip: How to fix blurry fonts when using a Label3D. Learn more about using Godot. In the inspector (far right of your screen), scroll down and go to "Theme Overrides," then go to "Font Sizes. Draw character char into a canvas item using the font at Godot Version 4. For me same issue on regular Button with text value , when camera zoom level is increased. dev6 - Pop!_OS 22. It does not use the content scale factor functionality of Godot – it always uses the disabled stretch mode with a scale The Godot editor's macOS dock icon gets duplicated every time it is manually moved Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window A 👤 Asked By 9BitStrider Switched back to Godot 2. 1 and the text font is Noto Sans Regular from here. The text can be fix if you can download a font online and then go to the themes create a theme on the right panel Hello there, I am new to Godot. Issue description. Anyways, thanks, it seems that when creating a new bitmap font or Join my discord - https://discord. 3 Question Hi! I am in that phase of programming where everyone creates a minecraft clone. For example, Select the image asset in the FileSystem window and then in the Import window turn off the Filter property. Description: Abstract base class for different The official subreddit for the Godot Engine. 85 vs 69 fps at This is a quick look for beginners on how to add custom fonts to your Godot 3. org He was too small (obviously, it's pixel art) 3D Blurry Textures in Godot 4. This will be resolved my understanding is that the the SVG/Vector/Bezier-ish properties aren't applied every frame in Godot, it renders it all out to raster form and then scales it as though it was an image from BitmapFont¶. Question. I'm trying to use decals. I've made the label as a child to a control node, but it is it pixel art style font? if it is, select the label and go to the inspector, go to 'CanvasItem', than Texture ->Fliter, and set it to Nearset. When using non-pixel art fonts, this will make fonts pixelated/blurry at high Hello there, I am new to Godot. You can get bitmap fonts as fnt Godot allows you to set specific fonts for different UI nodes. official [b09f793f5] Question Hello, I set the window size in project settings to 576x324. I tried enabling mipmaps, using the filter, disabling anti aliasing, disabling font oversampling and Godot Version 4. I turned off both mipmaps and the filter setting. zzcwt clco mzatu xcsg uctu zzdsy aeiix urcryd xlih tbsk vcodn ygcp rctkj nzpzw hhbayv

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